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​Physics Based Multiplayer VR Game

​    During the development of my VR multiplayer shooter, I prioritized the integration of advanced gameplay mechanics and robust networked multiplayer functionality. Supporting 16-32 players per session, the game leverages smooth network prediction to deliver seamless interactions across varying latency levels. All game mechanics and player interactions are fully replicated to ensure a competitive multiplayer experience where precision and fairness are paramount.

    Key gameplay features include physics-based object interactions, allowing players to grab and manipulate objects with realistic simulated weight, collision adjustments, and physical recoil. Players can wield an arsenal of weapons, such as rifles, pistols, submachine guns, and turrets, while operating physics-driven vehicles like helicopters, cars, and trucks. Additionally, tactical tools such as grenades, flashbangs, and smoke grenades further elevate the intensity and depth of gameplay.

    Through full-body inverse kinematics (IK) simulation, providing lifelike representations of player movements, including detailed hand and finger animations. These mechanics foster natural interactions with the environment, amplifying the sense of immersion. Objectives such as capturing strategic points and eliminating enemies add layers of teamwork and strategy, creating a compelling and dynamic battlefield experience.

    By ensuring smooth replication of all mechanics, the game delivers a highly competitive and immersive multiplayer environment, meeting the demands of modern VR players.

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